Well-known enterprises and individuals from the five sectors of new media platform, packaged mass consumption goods, shopping malls and supermarkets sales channels, film and television institutions, and game platforms, are invited to share their successful cases in animation game IP cooperation authorization. The sharing will take the forms of presentation and discussion. It is a window to understand the status quo of the authorization industry and ways to break through business difficulties. It is also a good opportunity for enterprises to set up their own market images.
To promote the overall prosperity and sustainable development of the animation and game production industries, the conference, taking advantage of the powerful gathering effect of the business convention, allows the enterprises in need and technical teams to release and accept contracts on the stage respectively, to promote business cooperation among animation game enterprises, traditional enterprises, and third party service enterprises.
he conference will provide opportunities for innovative IP promotion, increase popularity of the brand industry, and subsequently create an infinite space for cooperation.
The most direct and effective copyright trade fair, the One-to-One Business Meeting will have up to 60 negotiation tables this year. In addition to domestic new media, TV stations and distributors, you will also meet country teams from the United Kingdom, Canada and Republic of Korea. iABC website will for the first time open the online reservation function, to help you make reservations before the meeting, develop personal iABC attendance schedule, and have precision matching with target customers.
The booths are placed on both sides of the most crowded corridor of the venue hotel, equipped with publicity boards, consultation desks and floor TV sets. With ultra-high exposure rate and display space, they are applied to introduce enterprise businesses and latest projects to all iABC attendees, and hold discussions for cooperation.
KOCCA organize 20 Korean animation companies,welcome to seek for cooperation!
At present, the Cosplay culture is becoming more mature, showing the trend of industrialization. But the practitioners are lack of platform opportunities for professionalization. To help Cosplay practitioners and animation game companies with related needs to establish a platform for communication, we hold the Cosplay team meet-and-greet for the first time. In the closed meeting, the top three of the 13th “COSPLAY Super Show” or three individual award champions will be invited to meet with animation game content copyright holders on the scene.
The first-class e-sports clubs in the country get together to meet with mainstream investors, sponsors and partners from all walks of life on the scene. “E-sports + education”, “e-sports + brands”, “e-sports + 2D”.... cross-border cooperation waits for you to dig gold.
In 2018,Led by China's ministry of culture, Canadian culture and Canadian ministry of culture,WeKids has reached cooperation with Nelvana, an animation company under Canadian media giant Corus Entertainment, and Toon Boom, a software company, to co-finance the “China Tales” incubator competition project. It is designed to discover good stories and designs and talents in China that have the potential to develop into international children’s animation brands. The winning works will be jointly developed and produced by the three companies in accordance with international standards, and distributed globally through the profound international distribution channels of Nelvana and Corus Group. The incubator competition project is a rare opportunity for Chinese animation creators and artists. It will let Chinese original contents to connect with the international animation industry, and make them known home and abroad.
The Animation Game Creative Project Pitch & Catch, sponsored by China International Cartoon & Animation Festival executive committee, and organized by Innovation China, Zheshang Media (Zheshang Journal), is oriented to enterprises, studios and independent workers in the animation, cartoon, film and television, and games sectors. It is to provide an opportunity for relevant professional youth to demonstrate their self-innovation ideas and outstanding professional accomplishment. Entrepreneurial mentors and cultural creativity investment professionals will be invited to evaluate the projects and give market-oriented guidance on the scene.
This conference mainly shares the past and the future development direction of Ruohong. Introduce the three key projects by Ruohong Culture, including the “Tales of Demons & Gods” and “All circles of Oz”, It's worth mentioning that “The recipe for God”, which will be released in the second half of the year. We also look for partners who can develop and improve together in the future.